Where is dashwoods safe key




















Administration policy Article layout Canon guidelines Content policy Discussions forum Reference formatting User conduct. Citation project Speculation removal Suggested merge and splits Template headquarters Template overview. Explore Wikis Community Central. Register Don't have an account? A Manhandled Manservant. View source. History Talk If you find Argyle out there, somewhere, you be sure and tell me! Quests in Fallout 3.

Tenpenny Tower. He occasionally visits the Federalist Lounge on the first floor, and can otherwise be found in his room where he sits beside his radio. Herbert Dashwood appears only in Fallout 3. PC Xbox Herbert may not carry the key to his safe on him for pickpocketing. Instead he will carry a generic key called "Tenpenny Tower Resident's Key," which will not work on his safe. Thus, if the player character does not speak to him about Argyle before killing Roy Phillips, they will be unable to obtain the key and access Dashwood's safe.

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Citation project Speculation removal Suggested merge and splits Template headquarters Template overview. Explore Wikis Community Central. Register Don't have an account? Herbert Dashwood. View source. History Talk The Adventures of Herbert "Daring" Dashwood? Based on my, um I even had a Ghoul manservant. Let me ask you -- you ever met a Ghoul before? Herbert Dashwood daring to share his bed with Susan Lancaster.

Herbert visited bed with Susan Lancaster on Friday. Been around since before the war. We got separated, a long time ago, and never reunited.

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Boards Fallout 3 Where is darring dashwoods safe key? Note, even though he says yo can have all the stuff, when you open it he turns hostile.

A glitch I think, just sneak and open the safe. Crag, rightfully so, responds with anger at the two adventurers, telling all the inhabitants of Rockopolis to kill them. The two friends then flee into the caves, trying their best to outrun the riot they have caused, but when the two try to escape by climbing up a cliff their friendship meets its end. After years of exploring, and hundreds of adventures, Argyle and Dashwood get separated, never to see each other again.

Dashwood makes it out of Rockopolis alive, while Argyle unfortunately dies. After years of adventuring, Dashwood amassed a large enough fortune to buy his way into Tenpenny Tower for a comfortable retirement. Herbert Dashwood is friendly, down-to-earth, and possesses a self-ingratiating sense of humor. If asked, he'll gladly talk about the things he's done, places he's been, and creatures he's encountered.

He occasionally sneaks into the rooms of other people as a way of keeping himself amused and keeping his adventuring skills honed in case he ever needs to come out of retirement. His legacy lives on, as his exploits are often played on Galaxy News Radio. Herbert will walk around Tenpenny Tower and occasionally play a joke on Cheng by messing with his terminal. He occasionally visits the Federalist Lounge on the ground floor, and can otherwise be found in his room where he sits beside his radio.

A Manhandled Manservant: If Argyle's body has been found, Dashwood can be informed of his fate to receive a key to his safe, which contains bottlecap mine schematics. Tenpenny Tower: While looking for the key to the generator room, he implies the Lone Wanderer should steal it from him as a game.

If the player character is caught stealing it, he will turn hostile in the usual way. Asking him to give up the key will provoke a response stating the Lone Wanderer is "no fun". Assuming his radio drama is true, Dashwood alone is responsible for the unintentional destruction of Rockopolis, the enslavement of its citizens, and the death of Argyle. He has recently taken a mistress, Tenpenny's own Susan Lancaster, and can be heard teasing her about their shared "stealthy hunts.

If Dashwood gives the key to his safe to the Lone Wanderer, retrieving the rewards will still be considered stealing, and will cause Herbert to become hostile if caught. Dashwood will still be killed by Roy Phillips and his gang, despite being pro-ghoul. This prevents the completion of A Manhandled Manservant if it hasn't been done already.

It is likely that he was about to get a large suite in Tenpenny Tower. In the game files, there is an unused cell called "The Dashwood Suite". In the Italian and Spanish versions of Fallout 3, "The Adventures of 'Daring' Dashwood" radio show is in French, presumably by mistake since some lines are spoken in the proper language.

On Xbox and PC, Herbert may not carry the key to his safe on him for pickpocketing. Instead he will carry a generic key called "Tenpenny Tower Resident's Key", which will not work on his safe. Thus, if the player does not speak to him about Argyle before killing Roy Phillips, they will be unable to obtain the key and access Dashwood's safe. Herbert Dashwood. Damn glad to meet you! Call me Daring. Everyone else does. The Adventures of Herbert "Daring" Dashwood?

Based on my, um I even had a Ghoul manservant. Let me ask you you ever met a Ghoul before? Got a fire up your butt, eh? Better put that to good use. Go out exploring. Don't hang around these fools. You'll only want to blow your brains out. Ah, to be young again. You know the G. Based on my I had myself a Ghoul manservant and everything. Not very lively are you?



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